Thoughts on programming, web development and design.

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Author: djbrensinger Page 36 of 50

First Day of Winter 2012

The first real snowfall arrived just in time for the First Day of Winter. It certainly looks like winter here.

3 Ways to Communicate Better

ToolMost of our days are spent communicating. But are you really good at it? Good communication allows us to sell our work, build relationships and share ideas with others. This list has 3 ways to help you communicate better.

  1. During the day, you may need to communicate in person and digitally. Both methods are needed to communicate in a modern world. A List Apart shares tips on how to become a better communicator.
  2. Web designers and developers can be much better at communicating in code or design. Every day, we need to be able to communicate with people. Here are a few communication tips for techies
  3. Contracts are designed to help communicate the responsibilities of yourself and your client. Unfortunately, most contracts are only understandable to lawyers and meant for reading on paper. Contracts can kill the enthusiasm for a project before it begins. We can design better contracts that are readable to both you, your client and your lawyers.

Inspiring Talk On Being A Maker

Adam Savage’s (Mythbusters) talk at XOXO festival on being a maker.

UX Experience at Web414 Meetup

UXExperienceNotes from the UX Experience meetup:

“Think strategic about UX before designing.”

Perception, Interaction, Emotion/Habit

  • UI is a tool for influencing all 3 (listed above).
  • Perception is the reality of how people perceive you.
  • Things fail when you force people to change their behaviors.
  • UX is business goals, brand strategy and user research
  • It is the design of user emotion, interaction and perception.
  • Through the strategic understanding of what happens before, during and after each interaction.
  • You create. Created about you. Created around you.
  • To be really good at it, there’s a lot to learn. And learning happens in real time.
  • Ask: “if this, then what” or “if this, then why”

Before building

  • What do we need to learn?
  • What does it really mean?
  • How do we deliver?
  • What does it look like?

Questions to ask when designing

  • Who?
  • What? [Customers’ needs, Business Goals]
  • Where? [Location]
  • When? [Time, Frequency]
  • Content, Customization, and Context
  • Why? Is this going to be useful to the customer?

Solving the Why

  • Personas are important *you’re not designing for you.
  • content is relevant
  • focus on behaviors
  • drives the content/messaging/information architecture
  • models the experience
  • keeps the team focused
  • You might make something useful for your customers

Inspiration

  • collect different items for inspiration
  • reverse engineer how a design or brand was created.

What do UXer’s do?

  • expand the realm of what you are designing.
  • Get a client involved by asking questions about what they need not what they want.

UX has niches that you concentrate on: UI, Interaction and UX Strategist

Check out: Adaptive Path, Ideo, onwardsearch.com, UX Magazine

A Marketers Halloween Slide Show

Happy Halloween! Marketing Profs has created a slide show of 5 Spooky Articles. Instead of finding ghosts or superheroes, you can learn about monsters that hide in your blog and other marketing materials. To learn more, read the slideshow with the lights on.

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